Biolab Enchants

From TalonRO Wiki

Overview

The Enchantment NPC for selected High Level Weapons is located near the sewer entrance to Bio Lab 2nd floor. The enchantment is given randomly. Possible enchantments are the 6 basics stats (STR, AGI, VIT, INT, DEX, and LUK), and advance enchantments like Sharp, Fighting Spirit, Expert Archer, Spell, and ASPD. When enchanting a piece of equipment, it will keep existing enchants, refines and cards. There is, however, a chance of failure. The details are described in the sections below. You can reset the enchantment of your gear using an item called Ghost Chill. You can enchant the 3rd slot of your gear using Blood Thirst and 4th slot using the Will of Warrior.

All of the gears are obtainable through Biolab Gear Exchange, but most of the time it is more worth it to buy the gear directly or by finding them as a monster drop.

Items for Enchantment

Item Name Description
Ghost Chill Used to reset the enchantment on Bio4 weapons and armors.
Blood Thirst Used to enchant the hidden third slot on your weapon or armor.
Will of Warrior Used to enchant the hidden fourth slot on your weapon or armor.

Eligible Weapons

Item Name Slot Max Enchants Description
Agent Katar 1 2 A favorite of assassins who can't let their victim's get away. It makes it easy to concentrate on your target.
Guillotine Katar 1 2 In the past, this katar was crafted to take out a traitor to the Guillotine Cross guild.
Ignus Stale 1 2 A giant two handed axe crafted in volcanic heat. It's difficult to grip due to its burning heat.
End Sectora 1 2 A giant axe crafted with an ore taken from the ends of the earth itself. Just looking at it chills you to the bone.
Cannon Spear 1 2 A slender pointed spear crafted with Carnium.
Gigantic Lance 1 2 A replica spear of one held by the giant guardians at an ancient temple. Very few are able to use it's true power.
Chilly Spell Book 2 2 The research of a great Sorcerer is detailed in this book. One of the 4 great elemental books (Cold Volume).
Recovery Light 1 2 A staff constructed solely for recovery ability. It maximizes the healing recovery at a high cost to the user.
Az-toenail 0 2 A dagger that shines blue and enchanted with binding magic.
Scarlet-toenail 0 2 A dagger that shines red and enchanted with binding magic.
Bloody Cross 0 2 A mace in the shape of a blood red cross infused with dark power. It's blood red color makes you feel uneasy.
Catapult 2 2 A thief guild developed bow that can fire multiple arrows at a time.
Big Crossbow 2 2 A difficult to wield bow that is designed for consecutive firing.
Creeper Bow 2 2 A bow crafted out of strange magic vines, which when fired launches arrows covered in a spider web.

Eligible Armors

Item Name Slot Max Enchants Description
Giant Shield 1 2 A replica shield of one used by the giant stone guardians of an ancient temple. It's said to be crafted by a legendary blacksmith.
Geffenia Report (Water) 1 2 A book from the lost land of Geffenia that's said to contain powerful magic
Bible of Promise Vol.2 1 2 A book of hymns used at church proceedings. It's said to have been very popular when it was first printed.
Salvage Cape 0 2 A cape intended to provide quick escape said to be a collaboration by an eastern magician and a western tailor.
Assassin Handcuffs 1 2 A cleverly designed glove with metal claws that can be used both defensively and offensively.
Green Operation Coat 1 2 A gown once used by a scholar who studied homunculus.
Ancient Golden Ornament 1 2 A flashy gold ornament crafted with ancient magic. It's power varies based on it's users class.

List of possible weapon enchantments

Enchant Type Enchant Level
AGI 1~2
STR 1~2
VIT 1~2
INT 1~2
DEX 1~2
LUK 1~2
Fighting Spirit 1~3
Sharp 1~3
Expert Archer 1~3
Spell 1~4
ASPD 3%

List of possible armor enchantments

Enchant Type Enchant Level
AGI 1~2
STR 1~2
VIT 1~2
INT 1~2
DEX 1
LUK 1~2
DEF 1, 2
MDEF 2, 3, 4
HP 100, 200, 300
SP 50
Flee 1, 2, 3, 4

Enchantment Fail Rate

Enchantment has chance of failing. If enchantment fails it will destroy the armor/weapon.

Slot Quantity Required Item Chance to Fail
4th Slot 10 Will of Warrior 25-30%
3rd Slot 10 Blood Thirst 15-20%


Crafting Articles
Enchantment Biolab Enchants • Dewata Enchants • Hidden Enchant • El Dicastes Enchants • Malangdo Enchantments • Mora Enchants
NPC Refinement and Socketing Refinement System • Socket Enchanting
Blacksmith / Whitesmith Related Forging (Oridecon Research • Smith Axe • Smith Dagger • Smith Knucklebrace • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research) • Refining (Enchantedstone Craft • Iron Tempering • Steel Tempering) • Weapon Materials • Upgrade Weapon
Alchemist / Creator Related Cooking • Potion Creation (Potion Research • Pharmacy)