GvGing in Unrestricted SE War of Emperium 2.0

From TalonRO Wiki

This guide is courtesy of Alicela.



Contents

INTRODUCTION

Note that first, this guide is based on the Unrestricted WoE scene of the time, so maybe one day this will be outdated. Second, it's not complete. That's why many class guides are not there (but almost all the core classes are there, so it's kay) and quite a few details are omitted. Finally, this is based on Story's gameplay style. This is not like 'THE WAY,' it's just how we played unres.


Basics of an Organized Guild

A. Communication

Self-explanatory. Raidcall, teamspeak, mumble, anything of that kind so that someone can voice lead and keep the guild in unity (or everyone lead each other, depending on your guild's style), as well as facilitating communication in general during WoE. If needed, outside of WoE, this can take the form of a Facebook page, guild forum, or anything of that kind.

In WoE, a major way to communicate simple messages is using /hi to send messages to people on your friend's list.

Using friendlist for MBK, buffs, FCP, etc:

1. Friend those you need any supportive skill from (list of who to friend at the bottom):

Example of adding a friend - GvGing in Unrestricted SE War of Emperium 2.0

2. Pull up your shortcuts with ALT+M. Input /hi Support Skill IGN, Class

Now if you hit each shortcut (ALT+1, ALT+2, etc...), you will send the corresponding text to those on your FL.

Example of adding shortcuts - GvGing in Unrestricted SE War of Emperium 2.0

3. Abuse during WoE.

Example of sending a mass PM to all friends through shortcuts - GvGing in Unrestricted SE War of Emperium 2.0

B. Attendance Sheet

The attendance sheet can take any form. It's basically something each guild member answers to keep track of the class balance and attendance for each WoE. A popular kind of roster is the Google Docs spreadsheet. Here's an example. This is just to make sure that each WoE you have basics like a clown without going through the trouble of asking every member is they're showing.

C. What is GVG?

Two guilds duking it out during War of Emperium - GvGing in Unrestricted SE War of Emperium 2.0

GvG is short for Guild versus Guild. In GvG, each guild fights each other with the ultimate goal of 'wiping' the other opponent. The basic components of GvG are:

  1. The stack: This is basically the guild grouped together to share slim potion pitcher spam, clown songs, a defensive skill (pneuma in Unrestricted, land protector in Vanilla), stay in devo range, and cover vulnerable characters. Classes/roles are divided into frontliners, midliners, and backliners depending on where it most advantageous for them to be.
  2. Specialized roles
  3. Focus on wiping the other guild.

The main contribution of GvG to WoE is:

  • a) The inclusion of a diverse range of classes in WoE rather than a "whoever has the fastest breaker wins" mentality.
  • b) Increase in the importance of skill/teamwork over numbers and gears.

Keep in mind that while GvG is associated with individual fights between guilds, the high amount of organization required to GvG eases strategical maneuvers. This means classic WoE tactics like "hostaging" the emperium, to 2.0 tactics like allowing a guild to ecall in order to wipe them and repair a barricade with the guarantee that no enemy is behind the cade. In WoE environments where there are 3+ guilds, strategies make all the difference.

There are a lot of guides floating around RO wikis that go in-depth about GvG, most of which are "vanilla" -style (aka original/normal WoE). The best one is called 'Guide to WoE.' Feel free to google.

D. How to Stack

Most classes can use skills to cancel their animation. So while you walk in a line you can use a spell to stack on a particular cell. The recommended skill is First Aid. Paladins can stack by bashing a character on their party window to prevent a prolonged interruption in devo spam.

<youtube>3m_rm4wmC00</youtube>

E. Why do people play WoE?

Dynamic gameplay, victory, fun, playing with friends, the OP castle drops and guild dungeon, self achievement, the closest community you'll ever be a part of in RO... you name it.

Unrestricted War of Emperium 2.0

A. What's different?

There are too many to list! The main ones though are:

  • Overall powerup of all classes
  • Presence of GTB, viability of high MDEF, and power up of snipers, leading to a shift from defensive land protector to defensive pneuma.
  • Presence of Ghostring, increasing the importance of the freeze status (think Frost Joke clown, Storm Gust, marina carded weapons for scouters).
  • Presence of slotted elemental armors, leading to a preference of holy property and a need to diversify elements used.
  • Presence of Orc Hero card, allowing traditionally 97 VIT classes to go 1 VIT in order to either allocate stats for higher DPS, or to better tank Acid Demonstration.
  • Higher availability of stats due MVP gears/SQI bonuses, etc, allowing traditionally 1 VIT characters to go 97 VIT (saving the midgear or upper headgear card or recieving a bonus based off VIT from another card).
  • Greater need for classes with melee-type damage due to prevalence of pneuma (you can't range kill people who infiltrate your stack anymore).
  • Ability to hit 97 MDEF (Stone Curse and Freeze Immunity) for certain classes, introducing a new set of builds.

Equally important is the question of what hasn't changed from vanilla?:

  • High Wizards are still the highest DPS in the game.
  • The roles of "vanilla" stack is almost completely the same except for a few role shifts from one class to another.
  • No one is a solo god.

B. GvG Roles in Unrestricted WoE

This only covers the basics (not all of which are actually required if you are resourceful). Other roles/classes can be integrated quite easily. Note that many roles can be merged into hybrids.

Support

Protects and maintains the guild as well as supports the DPS.

Defensive Pneuma High Priest (DPHP)

Fights the enemy FS HW's ganbantein and offensive safety wall by spamming and maintaining pneuma over the whole guild.

Wall of Fog Professor (WoF Prof)

Works with the DPHP to keep Wall of Fog and pneuma up both when holding and pushing. Keep GTB off so you know when a quagmire is on the guild. Remove it with LP, notify the DPHP to re-pneuma, refresh WoF.

Full Support High Priest (FSHP)

Traditional FS HP role; buffs, lex, etc

Full Support Paladin (FS Pala)

Spam the skill devotion on your target to fight dispell and maintain paladin buffs. If your target is wearing GTB, go on the offensive and use pressure.

Full Support High Wizard (FS HW)

Spam ganbeiten on enemy targets to remove their pneuma, offensive SW, and maintain quagmire on the other guild if they push into range.

Slim Potion Pitcher Creator (SPP Crea)

Use SPP on the guild, stay alive and hidden. Maintain FCP on all members of your party.

Soul Linker (SL)

Spam kaupe on frontline/anyone taking damage, maintain soul links on any class that needs them.

Mindbreaker Professor (MBK Prof)

Maintain mindbreaker on magic damage dealing classes

Song Clown

Rotate songs needed by the guild, usually Fortune's Kiss, Poem of Bragi, Assassin Cross of the Sunset, Apple of Idun, and Service For You

Frost Joke/Tarot Clown (FJ Clown)

Spam Frost Joke, use Tarot Card of Fate when needed.

Offense

Main damagers on the other guild

Sharpshoot Sniper (DD Sniper)

Stay back and sharpshoot when targets are in range. Pay attention to who is freezing and who isn't to determine your arrow element.

Meteor Storm High Wizard (MS HW)

Spam Meteor Storm

Jupitel Thunder/Storm Gust High Wizard (JT HW)

Pay attention to who is wearing GTB and who isn't; inform your guild on this information if needed.

Acid Demonstration Creator (AD Crea)

Spam Acid Demonstration on targets not wearing GR or anyone you know has phenomenally high VIT. Keep in mind that your AD can kill in between pneumas for certain targets. Maintain FCP on all members of your party.

Ground Control

Kills targets that manage to get near or into the guild stack, as well as simply killing enemies who wander too far from their own guild stack. GC classes can go on the offensive when the enemies DPS is down.

Asura Champion (GC Champ)

Watch out for GR users.

Desparado Gunslinger (GS)
Cart Termination Whitesmith (CT WS)
Spiral/Bowlling Bash Lord Knight (LK)

Navigating the Castle with Link Flags

This part of the guide will be irrelevant if a castle rotation occurs.

At the **Emperium Center** there are link flags that take you to different places in the castle (to see how to get to the Emperium Center, talk to any flag). There are also flags 1~6 near the emperium which are not on the minimap, but take you to the same places as 7~9

Conversely, 7-1 corresponds to the first option on flag #7, 8-3 corresponds with the third option on flag #8, etc.

In Depth:

Click the ❤ links to view screenshots

LF-07: GUARDIAN STONES

Area 1-2 aka 7-1/1-1: Behind the 1st guardian stone chokepoint

Area 2-2 aka 7-2/1-2: Behind the 2nd guardian stone chokepoint

Area 3-2 aka 7-3/2-1: At the beginning of the 1st guardian stone chokepoint, near the entrance.

LF-08: FIRST BARRICADE

Area 2-1 aka 8-1/3-1: Left of the 1st barricade

Area 2-2 aka 8-2/3-2: Right of the 1st barricade

Center 2 Area, 8-3: The area between the previous two spawn points, directly in front of the cade.

LF-09: SECOND & THIRD BARRICADE

Area 3-1 aka 9-1/5-1: In the space in front of the 2nd barricade

Area 3-2 aka 9-2/5-2: Directly behind the 2nd barricade.

Center 3 Area aka 9-3/6-1: In front and slightly in front of the 3rd barricade

Navigating the Castle: visual aid - GvGing in Unrestricted SE War of Emperium 2.0

Class Specific Guides

Huge thank you to everyone who helped with these guides! Credits go to amii, y u n, Astronaut, and fantast for their respective videos.

A. Meteor Storm/Full Support HW

Overview

A High Wizard combines a wide array of spells to form the highest DPS in the game. If you wish to play High Wizard, you MUST read the following skill overview or else you will suck. Ideally, a pure MS specialized HW (also maintains LoV) will be accompanied by a hybrid support HW that uses JT, GBT, quagmire, offensive SW, Fire Pillar, etc when necessary.

It's highly desirable to murder a High Wizard. so ours should hide themselves in the center of the stack to make them hard to target. Don't rush after targets.

Skill/Gameplay Overview

  1. A HW's main DPS is Meteor Storm since it is the ONLY spell that stacks upon itself, infinitely. This means that when someone is hit by 1 casted MS, the damage will be calculated as if all active MS in the area hit. This is the only skill that you should be spamming on the same area; you should keep only 1 LoV and 1 SG should be active at a time since they do not stack.
    1. -->As mentioned before, ideally, 1 HW does only MS. The other HW functions as a support HW that maintains LoV, uses Ganbantein on the enemy when they have pneuma/WoF up, spams an offensive SW to make sure they don't re-pneuma, and maintains quagmire.
  2. The skill AMP applies to ALL active skills as long as 1 AMP'd skill is active. AoE skill duration is 5 seconds. Therefore, AMP every 4 seconds when spamming MS.
  3. Friend the mindbreaker scholar so they can MBK you. Use /hi MBK "IGN here," DD HW if you aren't getting MBK.
  4. Make sure you survive. Maintain energy coat and your SP level.
  5. Carry at least 100 crystal fragments and make sure you always have a soul link or else Kaite will one shot you. Friend 1 SL and use /hi Link "IGN here," DD HW when you need it.
  6. If needed/asked of you, you can test what element someone is wearing with bolts.

Stat/Skill Builds

Required Skills:
  • Meteor Storm 10
  • Storm Gust 10
  • Lord of Vermillion 10
  • Jupitel Thunder 10
  • Energy Coat 1
  • Amplify Magical Power 10
  • Sight 1

These are just the basic requirements. Allocate your remaining skill points as suits your gameplay.

Support:

  • Ganbantein
  • Safety Wall
  • Quagmire
  • Magic Crasher
  • Heaven's Drive
  • Elemental Bolts (to test what element someone is wearing)

The specific details of your build ultimately doesn't matter as long as it fulfills the following:

  • Maximized INT for higher DPS Freeze immunity (Marc or ED)
  • Stun immunity (DPS with 97 vit>Orc Hero assuming you own a High Wizard card mid
  • 186~190 ASPD with a 1 base agi clown's Assassin Cross of the Sunset
  • Instant Cast (150 DEX)
  • About the following builds, you can easily cut out food use by dropping INT. DPS is still killer.

1.-->Endgame DD Build<--

Endgame DD Build

Keep in mind you can't be MBK'd if you have Evil Druid on.

Example of setting up a High Wizard for GvG - GvGing in Unrestricted SE War of Emperium 2.0

x3 Doppel Staff of Magi; Bonuses:

  • 5 DEX
  • 5 DEX
  • 5 DEX
  • AMP Bonus

Uses:

  • +10 DEX, +10 INT, +10 VIT food.
  • Features 175 INT breakpoint (with bless, without ED), 190ASPD (with berserk, without Sinx song), 150 DEX IC (without bless), 97 total VIT stun immunity, freeze immunity.
  • The last doppel on the magi is not necessary since there will be a constantly rotated sinx song. A MS specialized HW uses a salamander garment, while a hybrid one uses Leak (preferable)/Lord of Death/Noxious Card, etc.

2. -->Tankier Endgame DD Build<--

Tankier Endgame DD Build

x2 Doppel x1 Drac Staff of Magi; Bonuses:

  • 5 DEX,
  • Ranged Reduction
  • Faster AMP Cast
  • +30% MHP

Stats -> Bless & Agi Included:

  • VIT 97
  • INT 170
  • DEX150
  • ASPD 186 (190 with Assassin Cross of Sunset)

In-depth by Blueberry:

Stats:
  • STR = 19
  • VIT 69+28 = 97
  • INT 92+78 = 170
  • DEX 76+74 = 150
  • (Bless + Agi Up, +10 Vit, +10 Int, +10 Dex stat food included)
  • ASPD = 190 (186 without Assassin Cross of Sunset)
  • HP ~16,449
  • SP ~4,210
  • DEF = 53
  • MDEF = 45
  • MATK: - Stand alone = 902~1604
  • AMP = 1353~2406
  • MBK = 1804~3208
  • MBK + Amp = 2706~4812
Equipment:
  • +4 Staff of Magi [Dop, Dop, Dracula]
  • +4 Kaho
  • +1 INT Midheadgear [High Wizard]
  • PCB
  • +4 Valk Armour [Marc]
  • +4 Book of Charms Vol. 1 [Toad] / [GTB]
  • +4 Naght Sieger Burning Manteau [Salamander]
  • +4 Sleipnir [Dark Lord]
  • Brisingamen [Sting]
  • Brisingamen [Sting]
  • SQI Bonus:
    • +5 Dex
    • 30% HP
    • 20% ranged damage reduction
    • Amplify Magic Power casts 75% faster

Optional:

  • Evil Druid - where you can minus one Int stat for somewhere else.
  • 160 Dex - Doesn't depend on Bless for IC when Dispelled.
  • 1 Vit with High Orc mid build is mediocre at best. You are more squishy when travelling alone and perform less DPS overall without the -20% MDEF bypass mid.

B. Acid Demonstration Creator

Overview

AD creator is a frontline class that use Acid Demonstration. It is the second highest DPS in the game on ideal targets. With the most specialization, this class should have freeze & stun immunity, and a balance of high intelligence and high reduction.

The best creators target high vit or core classes of the enemy guild (scholars, swordsman class, etc) and stay behind OLP professors. Do not go after GR wearing or 1 vit classes (typically some stalkers & bios).

An AD bio can also do SPP if needed.

Stat/Skill Builds

Required Skills:
  • SPP (Slim Potion Pitcher) 10
  • FCP (Full Chemical Protection) 4
  • AD (Acid Demonstration) 10

The specific details of your build ultimately doesn't matter as long as it fulfills the following:

  • Maximized INT for higher DPS
  • Freeze immunity (Marc or ED)
  • Stun immunity (DPS with Orc Hero>DPS with 97 total vit for creator)
  • 1 base vit
  • 180~190 ASPD with a 1 base agi clown's Assassin Cross of the Sunset
  • Instant Cast (150 total DEX)

-->Endgame Build<--

Endgame Build

+10 int and +5 dex food is used in this build. It features IC without bless,188 aspd with a berserk potion (190aspd with sinx song) and a DDx Elemental Sword.

Recommended cards for the 3rd elemental sword slot are dracula and centipede larvae.

Gameplay Videos:

Offense

<youtube>Ky8RRMmbIdQ</youtube>

Defense

<youtube>kSsgFOyE56I</youtube>

C. Slim Potion Pitcher Creator

Overview

This creator is a midline class spams the skill Slim Potion Pitcher on the guild stack, ideally with 190 ASPD, and 150 DEX. With the most specialization, this class should have freeze, stun, stone curse, sleep immunity, and as much reduction possible. 

Along with paladins, they are the lifeline of the guild.

Do not die, surviving is your second job; stack with other players to make yourself harder to target. Be considerate of the range of SPP and pay attention to your teammate's health in the party window.

Stat/Skill Builds

Required Skills:
  • SPP 10
  • FCP 5

The specific details of your build ultimately doesn't matter as long as it fulfills the following: 

  • Freeze immunity (Marc or ED)
  • Stun immunity
  • 185~190 ASPD with a 1 base agi clown's Assassin Cross of the Sunset
  • Instant Cast (150 DEX)

-->Kaho & Celeb Build<-- +5 dex food, +2 dex enchanted armor for IC. Alternatively, you can ask for bless by friending a HP and doing /hi Bless & Agi IGN (SPP Bio). 1 AGI sinx song for 190ASPD.

-->Acid Demonstration Creator<-- AD Bios can also fulfil the SPP role, so you can just aim for AD Bio gears.

-->Endgame Build<-- I don't think anyone out there is hardcore enough about SPP to use this.

This build uses a valk helm, x2 Doppel Djin with the bonuses +5 dex, +5 dex, +15% Max HP, & 5% chance to use Stone Curse status on the enemy when receiving damage.

 D. Offensive Land Protector Scholar

Overview

An Offensive Land Protector professor is the most frontline character that focuses on staying alive and disabling enemies based on the situation. The latter means dispelling non GTB users, spider webbing enemies who wander too close to our stack/too far from their own, soul burning, etc. If you are taking too much DPS, use the hide skill (smokie card) to pop in and out of sight to keep yourself difficult to target.

When rushing another guild, run into the center of the other guild and alternate Land Protector and an area skill to remove any WoF, pneuma, or SW they may have active. You can alternate hide too to raise your survivability or just spam dispell/SC/web/soul burn+soul exchange if you can tank the damage. 

A good time to OLP is when the other guild's DPS is disabled, low, or distracted. If they still have an prof alive, consider wearing GTB or making sure your paladin is spamming devo on you.

When the guild is rushing a barricade, maintain the skill Volcano over the barricade to maximize Meteor Storm's DPS and remove any SW/WoF/pneuma that is aiding our enemy.

If our WoF professor dies, you must take their place and act as a hybrid.

Stat/Skill Builds

Required Skills:
  • Sight 1
  • Wall of Fog 1
  • Land Protector 3~4
  • Dispell 5
  • Volcano 5
  • Deluge/Violent Gale 5
  • Spider Web 1
  • Stone Curse 10
  • Safety Wall 10
  • Soul Burn

Recommended:

  • Health Conversion
  • Soul Exchange

These are just the basic requirements. Allocate your remaining skill points as suits your gameplay.

The specific details of your build ultimately doesn't matter as long as it fulfills the following:

  • Maximized Redux
  • Freeze immunity (Marc or ED)
  • Stun immunity (Keep in mind that as a frontline class, you'll be exposed to AD)
  • Instant Cast (150 DEX)

-->Endgame Build<--

Note: INT is total 88 in this build, it's supposed to be total 97

Example of setting up a Professor for GvG - GvGing in Unrestricted SE War of Emperium 2.0

Gears:

  • x2 Sting Bris
  • DI Valk Helm
  • OH Mid headgear
  • Noxious garment
  • Drac Tome of Ymir: Bonuses:
    • 5 DEX
    • 5 DEX
    • Increased MaxHP
    • Ignore Gemstone Requirement

Stats:

  • Features 44 total VIT (stun immunity via OH)
  • 97 INT
  • 150 DEX (with bless or +10 DEX food)

-->Kaho/Celeb/CK Build<--

Kaho/Celeb/CK Build
  • Combat Knife
  • Lord Kaho's Horns
  • Celebs
  • OH Mid headgear
  • Features 1 base VIT
  • 97 INT (Sleep immunity)
  • 150 DEX (with bless or +10 DEX food)

Gameplay Videos:

Defense

<youtube>2askTlJeZNg</youtube>

E. Sharpshoot Sniper

Overview

A Sharpshoot Sniper is a backline class that sharpshoots targets in range and maintains their sniper buffs (True Sight, Attention Concentrate). A good sniper is well aware of how to target. Sharpshoot has a range of 9 cells in a line, but after it hits the first target, it will extend another nine cells past the original target. Use this knowledge to maximize your DPS.

Never chase after targets, professors know to dispell you since you are for sure not wearing GTB and any High Wizard present will murder you and the paladin devoing you if you are targeted.

Arrow shower when no targets are in range, sharpshoot when they are close enough. Maintain your position, the only exception to this rule is when a sharpshoot bridge (like a MBK stalker) is available.

Each sniper is assigned a default status arrow/element, but should bring a handful of arrows from other elements in case it is more appropriate to change elements. If you are assigned a status arrow coupled with an endow, being back up arrows of your endow element in case your buffer dies or is unable to endow you.

Check the roster if you are unsure of what arrow type is your default.

When defending, 1 sniper will be given the task of maintaining traps behind the guild. If you notice one of the traps trigger on a cloaked target, use detecting (cloaked targets) or arrow shower (hidden targets) and autoattack the target to keep them uncloaked.

Stat/Skill Builds

Required Skills:
  • Ankle Snare
  • Sharpshoot
  • True Sight
  • Detecting
  • Attention Concentrate
  • Arrow Shower

The specific details of your build ultimately doesn't matter as long as it fulfills the following:

  • Freeze immunity (Marc or ED)
  • Stun immunity
  • 185~190 ASPD without SINX song, with or without AGI up
  • Instant Cast (150 DEX) with or without bless
  • 90~+ CRIT with or without Fortune's Kiss (Dancing Lessons Lvl 1, Base Luk 1)
  • High MDEF/Magic Resistance/Resistance

1. -->Endgame Build<--

Endgame Build

Features:

  • Gryph Valk Helm
  • Gryph AGI mid
  • TTT Artemis (TTH would be the alternative)
    • Bonuses:
      • 20% Magic Resistance
      • Increased Crit Damage
      • 15% Additional HP
      • The last bonus is dependent on your gameplay.

Includes:

  • Bless
  • Agi
  • Imposito Manus
  • Poem of Bragi
  • Fortune's Kiss & +5 DEX food for 190 ASPD
  • 102.1 CRIT
  • 97 total VIT
  • Freeze immunity with ED/Marc

SINX SONG DOES NOT WORK FOR BOWS. Not included.

Consider for garments:

For your build, is it optimal to stack MDEF? (dragon manteau, kapha card) Do you need the +10 VIT from LoD card to hit 97 VIT? How about -% damage from element cards to counter Meteor Storm? ETC.

2. +10 VIT food, +5 DEX food used during WoE, not pictured.

Example of setting up a Sniper for GvG - GvGing in Unrestricted SE War of Emperium 2.0

F. Full Support Paladin

Overview

The fully supportive paladin is a midline class that along with SPP bios, are the lifeline of the guild. With the most specialization, this class should have freeze & stun immunity, the highest HP possible, & maximized ASPD & DEX for faster pressure cast.

A FS paladin has the primary role of maintaining the skill Devotion on vulnerable or frontline targets that are assigned to you each War of Emperium. However, they have a secondary role of spamming Pressure on enemies in range (the most important targets are champions and scholars). When our guild rushes on an enemy guild (stacks on top of them and kills them), paladins should Pressure spam all enemy champions first to protect us from asuras.

One Gospel/Devo paladin does not use pressure, and instead maintains devotion on their assigned targets & Gospel buffs on the guild.

Do not die, surviving is your second job; stack with other players to make yourself harder to target and don't become to reliant on SPP, eat slims when you need to. Maintain your paladin buffs (Defender, Endure, Reflect Shield, Autoguard).

Stat/Skill Builds

Required Skills:
  • Defender 5
  • Autoguard 10
  • Endure 10
  • Devotion 3~5
  • Reflect Shield 5
  • Pressure 5

A gospel paladin would switch pressure out for the Gospel 10.

The specific details of your build ultimately doesn't matter as long as it fulfills the following:

  • Freeze immunity (Marc or ED)
  • Stun immunity
  • 185~190 ASPD with a 1 base agi clown's Assassin Cross of the Sunset
  • High dex 140~150 with or without bless, especially if you do Pressure
  • High vit for more heal from SPP and MHP.

1.-->Example Paladin (Kaho, Celebs)Your colored text here...<--

Kaho, Celebs

Features +3 DEX armor (can be swapped for +5 DEX food, which is worth 50k or less), a single Doppelganger carded dagger (what the rest of the slots are used for are up to you), DI/DL combo, Lord Kaho's Horns 140 DEX without bless, 150 DEX with bless, 189 ASPD with sinx song, berserk potion, and AGI up, 34k HP without Apple of Idun.

2. -->97 MDEF build<--

97 MDEF Build

This build doesn't include endure, you can actually trade dragon mant kapha--> dragon mant noxious/LoD/etc, or gibbet mid-->other mid, assuming you can maintain endure.

Example of setting up a Paladin for GvG - GvGing in Unrestricted SE War of Emperium 2.0

Gameplay Videos:

Offense

<youtube>j8EnKIzcHJs</youtube>

Defense

<youtube>aqEwoQCkrY8</youtube>

G. Clown

Overview

A Frost Joke Clown (FJ) hides by stacking within their guild and constantly spams a silent Frost Joke at 190ASPD to render Ghosting users useless. Use a berserk guitar if you have difficulty reaching the high ASPD.

A song clown stands at the center of the guild and constantly rotates the songs Poem of Braggi, Apple of Idun, Assassin Cross of Sunset, Service for You, & Fortune's Kiss (the latter two obtainable via a soul link, which you must always have). Their build should be specialized to max out the potential of each song. However, be aware that on tRO, Sinx & Slow Grace are not affected by AGI.

A third clown is devoted to the skill Tarot Card of Fate & when not in range of targets, uses Frost Joke or substitutes for the song clown if they have died. Tarot clowns should go after harder to kill targets such as paladins and scholars. A combo of tarot and pressure can also be used to kill a devo'd hard to kill class.

Song Guide (incomplete)

Note that a gypsy's native songs will always be superior when used by a gypsy and a clown's native songs will always be superior when used by a clown. This is because each class does not have Dancing Lessons/Musical Lessons.

Clown Skills

  • Poem of Bragi: The most important song.
  • Assassin Cross of Sunset: Bonus ASPD is not affected by the caster`s AGI on tRO. Does not work on bows.

Gypsy Skills

  • Fortune's Kiss: Adds additional Critical Rate while in the AoE.
  • Service for You: Adds additional SP and less SP usage while in the AoE.
  • Slow Grace: Only a gypsy should be using this skill. This skill's ASPD reduction is affected by the caster`s DEX. Speed reduction is not affected by the caster`s AGI on tRO.

Stat/Skill Builds

Required Skills:
  • Apple of Idun 10
  • Musical Lessons 10
  • Poem of Braggi 10
  • Assassin Cross of Sunset 10
  • Tarot Card of Fate 5
  • Frost Joke 5

The specific details of your build ultimately doesn't matter as long as it fulfills the following:

  • Freeze immunity (Marc or ED)
  • Stun immunity (97 vit preferable for the song apple of idun)
  • 150 total INT for bragi
  • Balanced amount of damage reduction

The gears for a clown are pretty flexible, so no example build. A few tips are simply to maximize your stats according to what songs you will use and to stack as much reduction as you can without sacrificing the basic requirements listed above. A pure frost joke clown can equip a spirited guitar to easily hit 190 ASPD.

H. Defensive Pneuma High Priest

Overview

The Defensive Pneuma High Priest should aim for 97 total VIT, 97 total INT, & always have freeze and stone curse immunity. The idea is for this HP to be constantly active. Fast cast~150 total DEX is highly recommended, but actually not necessary if the HP specializes only in pneuma+buffs.

This class is the Unrestricted WoE equivalent of the Vanilla Defensive Land Protector Prof. Both constantly spams their respective skills on the guild stack to counter enemy Ganbantein (which has a range of 14 cells). Without pneuma, the guild will wipe in seconds from Acid Demonstration and Sharpshoot (click here to see how fast we wipe when our WoFP accidently LPs us). A DPHP can also maintain a Sanctuary on the guild to aid with healing (keep in mind that Sanctuaries don't stack).

Skill/Gameplay Overview

  1. Hide in the center of the stack, your high VIT and value make you a prime target of enemies.
  2. Spam pneuma on all the cells the guild occupies and refresh Sanctuary occasionally. If you see a frontline class advancing forward, make sure they are under pneuma while they cross the No Man's Land (area in between guilds). An easy way to see if someone has pneuma is to watch their flinch animation (note that they might not be using GTB and be taking magic damage). If your pneuma skill reads 'Skill has Failed,' they are either already in pneuma or in a SW.
  3. The DPHP works in cooperation with a Wall of Fog professor who keeps the cells clear for pneuma and maintains Wall of Fog. Always friend the WoF professor before WoE. If an enemy manages to cast Quagmire, LP, or an offensive SW in between pneumas, the WoF Professor will quickly LP the stack to remove the effect, deluge to remove the LP, refresh WoF, then ask the DPHP via /hi to refresh pneuma.
Visual example of a separated chat box for PMs only - GvGing in Unrestricted SE War of Emperium 2.0

It's highly recommended that you separate your PM chatbox so that you can keep track of these demands.

  1. If an enemy OLProfessor LPs your guild, maintain runwach and spam pneuma on the guild (since your guild's professors will probably try to remove the LP). If you are the only HP, you can also lex the professor.
  2. Secondary duties of the DPHP are buffing party members (use the party list). Don't buff if we're in an intense GvG, leave that to champions/other HPs. If the enemy is not using ganbantein, the DPHP may switch to the Full Support HP role (outlined here) in between pneumas, but be careful about this since a little more DPS is a small gain compared to the potential wiping of your entire guild in 4 seconds.

Stat/Skill Builds

Required Skills:
  • Pneuma 1
  • Safety Wall 10
  • Runwach 1
  • Blessing 10
  • Agility Up 10
  • Kyrie Eleison 10
  • Lex Aeterna 1
  • Sanctuary 10
  • Cure 1
  • Recovery 1

These are just the basic requirements. Allocate your remaining skill points as suits your gameplay.

Recommended:

  • Magnificat 5
  • Aspersio 3~5
  • The specific details of your build ultimately doesn't matter as long as it fulfills the following:
  • Freeze and Stone Curse Immunity (ED or 97 MDEF)
  • Stun immunity (97 VIT always)

Recommended:

  • Instant Cast with or without Bless

In regards to Evangelist carding, most players choose either x3 Drac or x3 Doppel or a combination. Choose whichever suits your gameplay/build (depending on your gear/bonuses/build, you'll have mor or less stats to allocate to ASPD). Keep in mind that ASPD affects any skill with an animation delay.

-->Example Pneuma Specialized<--

Pneuma Specialized

Good starter class. Stack MDEF since the only damage that should really be hitting you is magic.

-->Example Evang, Kaho, Celeb Build<--

3x Doppelganger Evangelist
  • Bonuses:
    • 5 DEX
    • 5 DEX
    • 20% Sanctuary Boost
    • Lvl 10 Frost Nova OR 10 INT
  • 97 total INT (sleep immunity)
  • 97 total VIT (silence & stun immunity)
  • 150 DEX with bless
  • 190ASPD

-->Example Valk Helm GR Build<--

x2 Doppel x1 Drac Evangelist
  • Bonuses:
    • 5 DEX
    • 5 DEX
    • 20% Sanctuary Boost
    • Lvl 10 Frost Nova OR 10 INT
  • 97 MDEF (stone and freeze immunity)
  • VIT 97
  • INT 97
  • DEX 150(with bless, +5 DEX food)
  • ASPD 184 (with concentration potion)

Only had 1 HP for this WoE so they do both DPHP and FSHP roles

<youtube>ElAWe0mkGUM</youtube>

I. Full Support High Priest

Overview

A Full Support High Priest should aim for 97 total VIT, 97 total INT, & have freeze and stone curse immunity.

A FS HP's primary duty is to buff their guild (usually their party members, since each party has a HP) via the party list when they are /hi'd for it). Their secondary duty is to use their supportive skills to aid the GvG. This means spamming lex aeterna and SW on the enemy guild, spamming kyrie eleison on frontliners tanking damage (Bio & Prof)/misclickers, and recovery/cure on status'd players. A DPHP also maintains a Sanctuary on the guild to aid with healing (keep in mind that Sanctuaries don't stack).

One of the FS HPs will be assigned a second primary role of maintaining SW and Sanctuary on barricades.

If the DPHP dies, you have to assume their role.

Stat/Skill Builds

Required Skills:
  • Pneuma 1
  • Safety Wall 10
  • Runwach 1
  • Blessing 10
  • Agility Up 10
  • Kyrie Eleison 10
  • Lex Aeterna 1
  • Sanctuary 10
  • Cure 1
  • Recovery 1

These are just the basic requirements. Allocate your remaining skill points as suits your gameplay.

Recommended:

  • Magnificat 5
  • Aspersio 3~5

The specific details of your build ultimately doesn't matter as long as it fulfills the following:

  • Freeze Immunity (ED, Marc or 97 MDEF)
  • Stone Curse Immunity available (ED or 97 MDEF)
  • Stun immunity
  • Instant Cast with or without Bless

In regards to Evangelist carding, most players choose either x3 Drac or x3 Doppel or a combination. Choose whichever suits your gameplay/build (depending on your gear/bonuses/build, you'll have mor or less stats to allocate to ASPD). Keep in mind that ASPD affects any skill with an animation delay.

-->Example Drops Surv Rod, Kaho, Sting OG Build<--

x1 Drops Survivor's Rod (Dex)

  • 96 total INT (high sleep resistance)
  • 97 total VIT (silence & stun immunity)
  • 150 DEX with bless
  • 190ASPD

-->Example Evang, Kaho, Celeb Build<--

3x Doppelganger Evangelist
  • Bonuses:
    • 5 DEX
    • 5 DEX
    • 20% Sanctuary Boost
    • Lvl 10 Frost Nova OR 10 INT
  • 97 total INT (sleep immunity)
  • 97 total VIT (silence & stun immunity)
  • 50 DEX with bless
  • 190ASPD

-->Example Valk Helm GR Build<--

x2 Doppel x1 Drac Evangelist
  • Bonuses:
    • 5 DEX
    • 5 DEX
    • 20% Sanctuary Boost
    • Lvl 10 Frost Nova OR 10 INT
  • 97 MDEF (stone and freeze immunity)
  • VIT 97
  • INT 97
  • DEX 150(with bless, +5 DEX food)
  • ASPD 184 (with concentration potion)

Only had 1 HP for this WoE, so she does both DPHP and FSHP roles


<youtube>ElAWe0mkGUM</youtube>


Credits

Although I am the author of this guide, there was tons of testing, contribution, and feedback from my guildmates and friends. Thank you dearly to the my friends and the members of Story, Sequel, Synchrony, Kittycat Bandits, and Unlimited Blade Works for... everything xD