Malangdo Enchantments

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Malangdo Island is home to many different members of the Cat Hand Group, but there is one who can add enchantments to many existing level 3 and level 4 weapons in exchange for Malangdo Class Coins. The kind of coin used determines the types of enchantments available.

The NPC, Mayomayo (213, 167) in Malangdo will be your point of contact to make these enchantments.

Machines near Mayomayo will convert between the various types of coins, as well as allow conversion of Silvervine Fruit from the Reward Guru into A-Class Coins. The item Seagod's Anger, an item even better than the A Class Coin, cannot be obtained through conversion.

Overview

Each weapon has a Cost Multiplier, and a coin class requires a different number of coins to enchant (which is its Base Cost). The number of coins needed is the multiplication of both of them. For example, putting an E Class enchantment (Base Cost 15) on a Hurricane Fury weapon (Cost Multiplier 4) would require 60 Class-E Coins (15 × 4).

  • The enchantments on a weapon can be reset using 2 Silvervine Fruit.
  • There is no chance of failure; an enchant will always be given, though some are better than others.
  • Cards and refines are not lost.
  • You must have the weapon equipped before speaking to the NPC in order to enchant the weapon or reset the enchantments on the weapon.
  • If using A-Class Coins or Seagod's Anger, the player may select one of 3 types of enchants: Melee, Ranged or Magic.
  • If a weapon has 3 card slots, only one Malangdo enchantment is possible.

Enchanting Costs (by coin type)

Coin Type Base Cost
Seagod's Anger 1
A Class Coin 3
B Class Coin 4
C Class Coin 6
D Class Coin 10
E Class Coin 15

Conversion of Coins

10 coins of one type can be exchanged for 26~29 coins of one type lower, or 30 coins can be exchanged for 7~9 coins of one type higher. 10 Silvervine Fruit can be exchanged for 26~29 A Class Coins (the reverse cannot be done).

When obtaining coins from the Reward Guru, Silvervine Fruit, and assuming average luck, the following table provides enchant statistics and costs for a weapon cost multiplier of 1.

Coin Type Quantity Cost per (KP) Available attempts Cost per enchant attempt (KP)
Silvervine Fruit 10 10 - -
A Class Coin 28 3.57 14 7.14
B Class Coin 78 1.28 26 3.85
C Class Coin 220 0.455 36.7 2.72
D Class Coin 615 0.162 61.5 1.63
E Class Coin 1720 0.058 114.7 0.87

The following table provides average exchange rates when attempting higher class enchants from E Class coins.

Desired Coin Type Quantity Cost per (E Class coins) Cost per attempt (E Class coins)
E Class Coin 1580 1 15
D Class Coin 422 3.75 37.5
C Class Coin 112 14 84.4
B Class Coin 30 53 159
A Class Coin 8 197 396

List of Enchantable Weapons & Multipliers

The Cost Multiplier is multiplied against the coin class' Base Cost for enchanting. It is not the number of A Class Coins used; A Class Coins have a Base Cost of 2, so it requires double the multiplier.

Daggers

Weapon Cost Multiplier
Swordbreaker 1
Mailbreaker 1
Weeder Knife 1
Kitchen Knife 1
Assassin Dagger 1
Exorciser 1
Azoth 1
Sucsamad 1
Grimtooth 1
Princess Knife 1
Cursed Dagger 1
Dagger of Counter 1
Holy Dagger 1
Krieg [3] 1
Weihna [2] 1
Black Wing [1] 1
Fortune Sword 2
Combat Knife 2
Moonlight Dagger 2
Ice Pick 4
Bazerald 4
Ancient Dagger 4

Katars

Weapon Cost Multiplier
Blood Tears [2] 1
Unholy Touch 1
Drill Katar [1] 1
Krishna [2] 1
Chakram [2] 1
Wild Beast Claw [1] 2
Inverse Scale 2
Bloody Roar 2
Infiltrator* 4

One Handed Axes

Weapon Cost Multiplier
Cleaver 1
Vecer Axe [2] 1

Two Handed Axes

Weapon Cost Multiplier
Great Axe 1
Sabbath 1
Bradium Stonehammer 1
Slaughter 1
Tomahawk 1
Giant Axe [1] 2
Guillotine 2
Bloody Axe 2
Heart Breaker [1] 4
Hurricane Fury [1] 4
Light Epsilon 4
Doom Slayer* 4

One Handed Swords

Weapon Cost Multiplier
Ice Falchion 1
Fireblend 1
Caesar's Sword 1
Cutlus* 1
Solar Sword 1
Mysteltainn 1
Tirfing 1
Byeollungum 1
Immaterial Sword 1
Star Dust Blade [1] 1
Ruber [1] 1
Chrome Metal Sword 2
Excalibur 2
Nagan 2
Edge 2

Two Handed Swords

Weapon Cost Multiplier
Muramasa 1
Dragon Slayer* 1
Schweizersabel* 1
Zweihander* 1
Katzbalger 1
Muscle Cutter [2] 1
Tae Goo Lyeon [2] 1
Bloody Eater [2] 1
Veteran Sword [1] 1
Krasnaya [3] 1
Two-Handed Chrome Metal Sword 2
Masamune 2
Executioner* 2
Atlas Weapon [1] 2
Violet Fear [2] 4
Death Guidance [2] 4

One Handed Spears

Weapon Cost Multiplier
Long Horn [1] 1
Gungnir* 1
Gelerdria 1
Tjungkuletti 1
Imperial Spear [1] 2
Brocca 2
Battle Hook [1] 2
Hunting Spear [1] 4

Two Handed Spears

Weapon Cost Multiplier
Crescent Scythe* 1
Bill Guisarme 1
Zephyrus* 1
Longinus's Spear 1
Brionac 1
Hellfire 1
Gae Bolg* 1
Spectral Spear* 1
Ahlspiess 1
Cardo [1] 2

One Handed Staves

Weapon Cost Multiplier
Wing Staff 1
Gentleman Staff [1] 1
Holy Stick [1] 1
Dead Tree CaneStaff 1
Mental Stick [1] 1
Thorn Staff of Darkness 2
Eraser 2

Two Handed Staves

Weapon Cost Multiplier
Wizardry Staff 1
Kronos 1
Dea Staff [1] 1
Divine Cross 2
Staff of Destruction [1] 4

Maces

Weapon Cost Multiplier
Golden Mace* [1] 1
Long Mace 1
Quadrille 1
Nemesis 1
Erde [2] 1
Red Square Bag [2] 1
Red Ether Bag [1] 1
Spike* 2
Slash 2
Grand Cross* 4

Books

Weapon Cost Multiplier
Book of the Apocalypse 1
Girl's Diary [1] 1
Legacy of Dragon 1
Hardcover Book [1] 1
Battlefield Textbook [1] 1
Ledger of Death [2] 4

Knuckles

Weapon Cost Multiplier
Kaiser Knuckle 1
Berserk* 1
Hatii Claw [1] 1
Sura's Rampage 2

Bows

Weapon Cost Multiplier
Roguemaster's Bow 1
Ballista* 1
Dragon Wing 1
Minstrel Bow 1
Ixion Wings [1] 1
Nepenthes Bow [2] 1
Cursed Lyre [1] 1
Falken Blitz [2] 1
Mystic Bow 1
Rudra Bow 2

Instruments

Weapon Cost Multiplier
Oriental Lute* 1
Berserk Guitar 1
Harp of Nepenthes [2] 1
Green Whistle [1] 2

Whips

Weapon Cost Multiplier
Lariat Whip 1
Rapture Rose 1
Chemeti Whip 1
Blade Whip 1
Queen's Whip* 1
Electric Eel [2] 1
Sea Witch's Foot [1] 1
Carrot Whip 1
Stem of Nepenthes [2] 1
Stem Whip [1] 2
Rosevine 4

*The (more) slotted versions of this weapon are also eligible.

† The (more) slotted versions of this weapon are not eligible.

Possible Enchants

Seagod's Anger

Melee Ranged Magic
  • ASPD +3%
  • Fighting Spirit 5~8
  • Sharp 4~5
  • AGI +3
  • ASPD +3%
  • Expert Archer 3~6
  • Sharp 4~5
  • AGI +3
  • Spell 4~7
  • MATK 1~2%
  • INT +2~3 [1]
  • DEX +3 [2]

A Class Coins

Melee Ranged Magic
  • ASPD +3%
  • Fighting Spirit 4~7
  • Sharp 2~3
  • AGI +2~3
  • ASPD +3%
  • Expert Archer 2~5
  • Sharp 2~3
  • AGI +2~3
  • Spell 1~4
  • MATK 1~2%
  • INT +2~3 [3]
  • DEX +2~3 [2]

B Class Coins

C Class Coins

D Class Coins

E Class Coins

  • Max SP +100
  • STR +1~3
  • AGI +1~3
  • INT +1~3 [3]
  • Max SP +100
  • STR +1~2
  • AGI +1~2
  • VIT +1
  • INT +1~2 [1]
  • DEX +1
  • LUK +1
  • Max HP +100 or +200
  • Max SP +50
  • ATK +1%
  • STR +1~2
  • AGI +1~2
  • VIT +1
  • INT +1~2 [1]
  • DEX +1
  • LUK +1
  • Max SP +50
  • Max HP +100 or +200
  • ATK +1%
  • STR +1
  • AGI +1
  • VIT +1
  • INT +1 [1]
  • DEX +1
  • LUK +1

Enchants Descriptions

Fighting Spirit
Fighting Spirit 1 ATK + 4 HIT + 2
Fighting Spirit 2 ATK + 6 HIT + 3
Fighting Spirit 3 ATK + 8 HIT + 4
Fighting Spirit 4 ATK + 10 HIT + 5
Fighting Spirit 5 ATK + 12 HIT + 5
Fighting Spirit 6 ATK + 14 HIT + 5
Fighting Spirit 7 ATK + 16 HIT + 5
Fighting Spirit 8 ATK + 18 HIT + 5
Sharp
Sharp 1 CRIT + 3 HIT + 2
Sharp 2 CRIT + 5 HIT + 3
Sharp 3 CRIT + 6 HIT + 4
Sharp 4 CRIT + 7 HIT + 5
Sharp 5 CRIT + 8 HIT + 6
Expert Archer
Expert Archer 1 Ranged Attack +2%
Expert Archer 2 Ranged Attack +4%
Expert Archer 3 Ranged Attack +6%
Expert Archer 4 Ranged Attack +8%
Expert Archer 5 Ranged Attack +10%
Expert Archer 6 Ranged Attack +12%
Spell
Spell 1 Increases Fire magic damage by 2%
Spell 2 Increases Water magic damage by 2%
Spell 3 Increases Wind magic damage by 2%
Spell 4 Increases Earth magic damage by 2%
Spell 5 Increases Fire magic damage by 4%
Spell 6 Increases Water magic damage by 5%


Crafting Articles
Enchantment Biolab Enchants • Dewata Enchants • Hidden Enchant • El Dicastes Enchants • Malangdo Enchantments • Mora Enchants
NPC Refinement and Socketing Refinement System • Socket Enchanting
Blacksmith / Whitesmith Related Forging (Oridecon Research • Smith Axe • Smith Dagger • Smith Knucklebrace • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research) • Refining (Enchantedstone Craft • Iron Tempering • Steel Tempering) • Weapon Materials • Upgrade Weapon
Alchemist / Creator Related Cooking • Potion Creation (Potion Research • Pharmacy)
  1. 1.0 1.1 1.2 1.3 excluding Bazerald and Excalibur, becomes INT+2 if the enchanted item is a Dark Thorn Staff
  2. 2.0 2.1 becomes DEX+1 if the enchanted item is a Staff or DEX +1~2 if the enchanted item is a Combat Knife, Bazerald or Excalibur
  3. 3.0 3.1 excluding Bazerald and Excalibur, becomes INT+1~2 if the enchanted item is a Dark Thorn Staff