Sage - Leveling Guide

From TalonRO Wiki


Sages are another extension of the Mage job. They do not have powerful Area of Effect spells like Wizards, but they do have some nifty abilities like Free Casting (allows you to cast while moving) and Dispel (removes all target's buff).

In TalonRO, word is that it's often easier to level as a Wizard, High Priest or Hunter to 99, and then hit transcendent to Professor. But if, for some reason, you've chosen to become a sage and decided to stubbornly stick with it, then this is a guide for you.

Leveling a Sage

Lvl 1 – 40

Refer: View Novice Grounds (not available anymore, replaced by Manuela). After that, hit some Porings or Fabres to get Soul Strike, then... a) Payon Dungeon 1 - Strike those undeads silly. Easy! b) Bibilan Dungeon 1 - Get Lightning Bolt and smite some Hydras there. Hydra cards are valuable too.

Lvl 40+ – 60+

a) North of Lighthalzen - Go north and kill Metalings. You could also accept hunting board quest and kill Caramels for extra experience. b) East of Comodo - Get lvl 10 Lightning Bolt and try your hands on Thara Frogs. Note that Thara Frog cards are pretty popular. Getting one is guaranteed to earned at least 9m! c) Ice Dungeon 1 - Same tactic as b, except on Siromas. Siromas are also part of the hunting board quest at level 50, and their cards are useful for Bolter sages/profs. d) Glast Helm Prison - Feeling adventurous? Soul Strike some undeads there! Run and gun is your best bet, but you could use Fire Wall for mob control.

Lvl 60+ - 75

Once you have about 50-60 INT, try... a) North of Einbroch - Geographers! They're stationary, safe and pretty boring. Lvl 10 Fire Bolt will do the trick. b) South of Lou Yang - Your target are Mi Gaos, which yield slightly more experience than Geographers. However, the map contains Mantis as well. Use Fire Wall and Fire Bolt combo. c) Glast Helm Prison - Same ol', same ol'.

Level 75 and Beyond

It's hard to level after 75. Hence, it is easier to join a leveling party than to level solo.

Popular party leveling spots includes:

a) Sphinx 3 - Anubis b) West of Niflheim - You can't do much damage on Loli Ruris, but there are various other things you can do. Like casting Frost Diver on them when they are attacking your Party Healer, or helping your party members loot. Bring some Yggdrasil Leaves in case your party healer falls, you could always resurrect while running away from the monsters. Make yourself useful! c) Ice Dungeon 3 - That's where your Lightning spells come in handy. Get lvl 10 Lightning Bolt and lvl 10 Thunder Storm. Ice Titans are slow, so you could always run and gun. Just watch out for Gazettis. d) Abbey 3 -

Not much of a party person? Confident on your Fire Wall skills and internet connection? Very well, head to...

e) Splendide Field- Before that, it is recommended that you have either a couple of Authoritative Badges OR Shinny Wig OR Peco Peco Hairband for this. What you have to do is run around, mobbing Pinguiculas. Then, create layers of Fire Walls and watch your exps flowing in as they attempt to smack through those flaming walls. It is recommended to do this in spl_fild02 as there are no Nagas around. The only other monster you have to worry about is Luciola Vespa, but they can be stopped by your Fire Wall + Fire Bolt combo. Just stay alert!

Want to have a unique mage class experience and don't mind a little account-juggling?

f) Ice Cave 3 - Auto-caster build

(arguably the fastest method and the most fun imo. Also, it's quite cheap equip-wise.) For this one you will need to have at least 2 additional in-game accounts. An Autocaster Sage with 90ish AGI and Soul Linker's Kaahi can survive fairly well in the Ice Cave, but let's start at the beginning. For the super-high amount of EXP you'll get.. you'll have to do some preparation work first:


  • AGI is paramount, get 99 as soon as possible to be able to dodge Ice Titans most of the time and achieve your highest ASPD.
  • Second most important is INT, it should be as high as you can go until you hit your last multiple-of-10 bonus.
  • You can completely ignore DEX, as autocaster sages don't rely on cast-time or HIT.
  • Put your remaining points into VIT.


  • Honestly, you could run around in undershirt/pants combo and you would still survive, but things like a pupa and creamy card are helpful. There's always better equipment, but I don't expect you to have a Tome of Ymir at this point. Principles of Magic is a decent weapon. For added hilariousness, wear another book as a shield, such as a Memory Book.
  • As a general rule, anything that raises your FLEE, ASPD, MATK or HP/SP (in that order) is good.


  • Fly Wings. If you don't have a creamy card, you will need a lot of these. You will be able to avoid most hits and the Kaahi skill will back you up if you don't, but you're playing a glass cannon nonetheless. If things get too crowded - get out.
  • Grape Juice. Your SP will drain quickly when you're getting pummeled. Bring at least 50 of these for one go at the Ice Cave.
  • Awakening Potions. ASPD.


Mage skills:

  • Lightning bolt LVL 10, obviously. Don't bother with Thunderstorm. You're a slow caster.
  • Increase Spiritual Power LVL 10. Leveling with Kaahi will eat your SP, so you'll want the extra SP and the increased effectiveness for grape juice.
  • Safety Wall LVL 10. It's not a must, but might be helpful.
  • Energy Coat. Always.

Sage skills:

  • Autospell LVL 10 is a must to trigger bolts 25% of the time.
  • Advanced Book LVL 10 is another must if you intend to use a book weapon.
  • Freecast LVL 10 and Skill Cancel can be very helpful.
  • Violent Gale LVL 5 is optional. If you've got money for the yellow gemstones, this will increase your damage output.

Other characters you need and their skills (These must be on individual accounts) (You'll only need them on level 60 or so, and trust me, getting your auto-caster sage to 99 and 3 other characters to 60 is a breeze compared to leveling a caster sage to 99)

Soul Linker 1:

  • You'll need a soul linker to supply you with the Sage Soul Link. Without it, you're pretty much useless.
  • Kaahi is an absolute must. On max level it will heal 1400 HP each time you get hit.
  • The other Ka-skills, as well as enjoyable rest can come in handy, so get them if you wish.
  • As a Taekwon, you'll have more points to spend, so you can go ahead and get Running and High Jump. Makes it very easy to move your soul linker and survive.

Soul Linker 2:

  • Solely here to supply your other Soul Linker with the Soul Linker Link. This enables them to cast Ka-type skills on other characters (your sage.)
  • (Get Running and Jumping for this one as well. If you've got the points, invest in Ka-magic, too.)


  • You'll need to heal up and get buffs. You should have a buff slave anyway.

(Optional, but very handy) Bard:

  • If you can handle another account, having a bard follow you with Assassin Cross of Sunset (the ASPD-raising song) will make you considerably stronger. The Bard and Dancer Soul Link lets him walk at 100% speed while playing songs.


  • Ice titans will be your main target. They give a ton of EXP and, at a sufficient level (80 and above) will not be able to kill you easily.
  • You should avoid attracting more than 2 titans at a time and sneak around Gazetis if possible.
  • Keep your support characters logged out near the entrance and get back to them before your Sage Link/Kaahi runs out.
  • Even if Sage Link runs out, Autospell will still result in level 10 bolts, as long as you casted it while Sage Link was active. So cast Autospell just before your link runs out to get the most out of it.
  • Kick some butt.

Alternatives, Tips

- Buy Leech

- Take initiative, organize parties.

- If in map where you can't do much, make yourself useful! Like, loot or bringing Ygg leaves as backup ress-er!